July 15th Progress Update! Yu and Mei's mechanic rundown.


Ayo! Here's a bit of a dive on the progress for Yu and Mei's mechanic! 

The victory condition for this is completing Yu's progress bar. Yu's bar has a bunch of "Curses" and it takes about 3 times longer than Mei's bar (The visuals used on the bar are purely placeholders at the moment). These curses are large debuffs given to you when they proc. 

These are the possible Curses: 

Hex: Apply 5 different 2-star modifiers.
Conjure: Apply 1 random Gold modifier.
Bewitch: Extreme stat debuff (- value increase, - perfect increase, - crit rate, +damage received) 

Yu's bar will contain 9 curses. Having all these curses stack against you will be very challenging, but luckily there is a way to minimize this. That is with Mei. 

Mei's progress bar is treated the same as normal progress bars. At the start, the 3 selected modifiers will go to her, and upon completion you will select 3 more modifiers, and continue just like an endurance (which you can do endlessly). ALL modifiers that you select will be white modifiers. You cannot select silver or gold modifiers in this song. Drinks from the vending machine cannot negate this either. 

With that, there is 1 new white modifier that will be available in this song only. You may have noticed it in the image, but this modifier is called "Blessing". 

Blessing is represented by Mei's face. This modifier will give you a stack of "Blessing". 

If you trigger a Curse while having at least 1 Blessing, you will resist the curse entirely at the cost of 1 of those Blessings. Just make sure you have a Blessing BEFORE you trigger a curse on Yu's bar, as it works like a preemptive shield. You can stack multiple blessings at the same time, or stagger them out to stop the curses you choose. 

Other than that, it took me a little bit to get the charted intro all working up to snuff with looping and such considering it conflicted with a lot of the ways the core scripts were written, but it's done now. 

I'm hoping to have this mechanic all finished up in the next few days here, and move onto making the tent and dialogue sections. 

Thanks everyone! I'll catch you all next week! 

-Regulus

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