December 16th report. Check-in on SpunkStock's status. Starting on next game's prototype.


Heyo everyone! This one will be pretty brief. I'll go over the current status on SpunkStock and what has been worked on over the course of this week.

To start off: SpunkStock was submitted to Steam around the time of last post. Currently we are still waiting the results. (To alleviate expectations, it is not uncommon to be denied the first submission. Things can go amiss on the uploading process.) All of the currently found big bugs have been addressed and it is mostly just picking away at smaller ones while we wait until we line up release.

As for the next project. We are making ground on concepts, and I have started on the prototype on off-time. It's nothing too significant. It's mostly laying out some of the core scripts, rail movement, and shooting. I'll be sure to share more when I feel like the game gets to a state that represents what we are going for. 

Here's an early concept scene AmHidden has put together.


Thanks guys! I'll catch you all next week. I know this wasn't too eventful, but it's definitely a bit of an awkward transition state. Too early to reveal much on the new project, but also not much to talk about in terms of events for SpunkStock.

-Regulus

Get SpunkStock: Music Festival v0.12 Demo

Comments

Log in with itch.io to leave a comment.

For me youre already on steam, dont know if thats just for the demo or also main game but just incase congrats!
there dont seem to be any achievements, still planning to add those?
i sure hope so! 

Yup! The Steam page has been up for a while, but submitting your actual game build is a separate process.  At the moment there are no achievements. (Learning to implement steam achievements is something I have yet to learn how to do). I do think it would be cool to do though, and I may look into it at some point.

Are there plans to have the full version available for sale on itch or other platforms? Or is it only steam?

(+1)

The full game is currently planned to be for sale on Itch.io and Steam. It is likely that there will be a new Itch.io page for the full version when it is released though.

If the reason you're planning to make a new Itch.io page for the full version is that you want to leave the free version available for free, then there's a solution to that:
I don't know the details of how (since I've never uploaded anything to Itch.io), but I know it's possible to have some of the files in a title locked behind a certain price, while leaving other files accessible for any price. This would let you leave the 0.12 version up for free while making it so people would have to pay for the full version.

Yeah, you can have different files/packages sold separately within the same page. There is an issue with it though. It's a bit weird, but considering the SpunkStock Demo was a part of a free bundle at certain points, when a game is claimed via a bundle, you essentially "claim" the whole page's contents, as opposed to specific files/packages. This means that anyone who has claimed this game via a free demo bundle in the past will have access to any files on this page (Even if I uploaded the full version after the fact).

From what I understand, this is how it works at least.