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Final progress report of 2022!


Heyo everyone! Weekly update here! I'll be going in to what has been done through the holidays.

On SpunkStock's side the I picked away at some bugs in between the new prototype and holiday events. Specifically, some text issues, along with several instances of bad UI scaling on different aspect ratios.

In the next project's prototype (3D rail shooter), our new 3D modeler has supplied a couple simple assets to work with. AmHidden has done up several more concepts, and we are currently working towards refining a target visual style. In the prototype the very core basics are mostly there. Enough for me to make a mock level and hone in on some variables and make the game feel as smooth as possible. Once the visual style is established, and the gameplay has been tuned, that's when things should really get moving I think. I will likely be making a project page when that happens where I can start showing more visuals, and make progress posts over there.

With that said, I hope you are all looking forward to the release of SpunkStock on the 26th! Have a good week everyone!

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