SpunkStock's first wave of bug fixes completed.


Heyo everyone! The weekly posts between now and release on the SpunkStock side of things will mostly be related to bug fixes, and polish, but I will be sure to let everyone know what's been going on.

This week we had a small team of testers (Who have done an amazing job so far) go through and report a bunch of stuff for the first wave of fixes. There were a lot of features added in v1.0(New save system, full keybinds, reworked UI navigation), which left a lot of room for holes. The first wave of fixes have been completed and it seems like most of the really nasty bugs seemed to be fleshed out(for now). There will likely be quite a few more to find, but bug fixing will continue until launch, so hopefully we'll catch as many as possible. With the strongest bugs out of the way I will be looking to submit the build to Steam for approval.

Overall the week has been quite busy with all the bugs, sending out/receiving patreon messages, and getting distribution organized for those applicable. I haven't had any time this week to work on the new game's prototype, but that time will come once things slow down a bit.

Anyways that should sum up this week! Thanks everyone for checking in, and I'll catch you next week.

-Regulus

Get SpunkStock: Music Festival v0.12 Demo

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