December 13th Progress Update! Neos Enemies.



Heyo everyone! As mentioned this is an early post due to me having to be out for a week. I wasn't able to get everything done in those couple days, but I did get the core of enemy AI, and their spawn/layouts in the level.

The things that still need to be done regarding enemies are:

-1 more animation

-Some final code on a specific enemy

-Give the enemies proper shaders/textures so that they are very visible, and easy to read.

These things should be done relatively quickly except maybe the 1 animation. I will have to do these when I get back. Overall I will have some catching up to do when I get back, but nothing that isn't manageable.

Another really cool thing I want to say before heading out, is Lewd K (our new member on Sound Design) has just released a big NSFW SFX pack with tons of SFX to use. I will likely be using some of these in Starbreed as development continues, in fact. If you are a creator, and and could use some SFX, this will have just about anything you could need for Hscenes!

https://lewdksound.itch.io/sasp

Thanks everyone! Next post will be on the 22nd or 23rd! (I might do it on the 23rd to give myself an extra day to get some stuff done, so I have at least some stuff to show for the update despite my absence).

-Regulus

Get Starbreed [3D Rail Shooter]

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