July 23rd Progress Report! v0.15 Build Wrap Up!


Heyo everyone! These last few days were focusing on Build Wrap for v0.15! I'm happy to say aside from final testing, the build, and all it's content are implemented and ready to go for the Patreon/Substar launch on August 1st.


This week was a lot of small specifics, so I'll spare going too deep into details here, but I will post the pre-emptive Changelog here if anyone wants to peek over it!

v0.15 Changelog:

MAJOR:
-New level: Finale1
-2 new Hscenes for Nova
-new maid Hscene with Lana
-New Weapon: MISSILES (Targets all enemies, low damage)
-New Defense: Pulse(Damages nearby enemies and missiles, also is immune to blue lasers)
-New Defense: Generator(Remove defense options, but gain Thrust recharge rate)
-Contamination(Purple claws, spider venom, etc) is no longer completely cleansed via 1 barrel roll. Instead you will accumulate stacks, and 1 barrel roll (or blink/pulse/etc.) will cleanse 1 stack. Contamination is now much more threatening.

Minor:
-New Music for Titas2
-New Music for Neos2
-Lana now has a maid outfit
-Added Gamepad support for party select screen
-Animated Party SelectUI
-New UI for "Danger" screen
-Added Data Chip for Finale1
-Made it so some UI elements that didn't highlight before, now do.

Bugfixes:
-Auto-target weapons have a new algorithm to ensure they do not shoot a useless spot on some bosses/enemies.
-"Event" conversations will now change background to the proper conversation backgrounds.|
-Fixed a bug where some "Event" conversations didn't show character emotion animations properly
-Fixed some bugs involving gamepad in menus
-Fixed some bugs involving auto-target weapons' range.
-Fixed a bug where you couldn't attack Neos2 boss with some weapons.
-Fixed a bug where Tanya's barrier wouldn't work on Titas1 or Titas2
-Fixed a bug where Tanya's barrier would be positioned strangely. 

Anyways! Thanks again everyone! Catch you all on the 1st with the next post!

-Regulus

Get Starbreed [3D Rail Shooter]

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