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The artstyle isn't something I'm usually into. I don't know what exactly to call it, but I think people call it "cartoon porn." I was mostly pulled in by the gameplay, and it's pretty good. I'm not really familiar with rhythm games, but it seems like this idea of a "pulse" game is novel.


Of course, looking at the style for a while, you get into it. It's hard to pick faves, but bunny and demon girl are high on the list. I liked the cum animation for Boba. Shaking orgasms look so cool!


I find it interesting that the main girl has vitiligo. It seems this condition is getting a lot of awareness lately. I wonder how much of that is because of Michael Jackson.


I initially quit this game early on because the comic seemed kinda rapey, but that turned out to not be a major aspect of the game. The Hscene for Faye and the vibrator bit for Boba were a bit sus though.


When Ayra said to "watch your back" when coming into her tent, I was getting kinda excited for pegging :o

 I also got excited for when Faye said "I'll show YOU what it's like to be stuck in that contraption." Sadly, neither came to pass umu


I didn't expect the Igor minigame to be so exhilarating! Of course, I got everything in Yu's shop. I think the woman transmog looks a lil too different from the base character, but I guess that fits with the other transmogs.


The Samga pinups were good, especially the 69 one, almost makes it look like 69ing would work xd


Finally, I have a question. I'm trying to finish everything (which I do with every game with collectables), and I was wondering what those sperm cell indicators are. There's little balls in the bottom right of each character's icon on the fast travel menu. Some are filled in white, some are grey with a red x, and some are missing. What does this indicate?

(btw can't wait for the official release!)

Heyo! Glad you had fun with it, and thanks for coming back around after your first try early on ahaha.

The spermy flag doesn't really have much function in the demo. It essentially flags that they are impregnated. (It's usually gotten from doing their endurance mode). It will likely just effect endings.

If it is grey with an "X" through it, it means you cannot get the icon at all. Samga1 is crossed off because it is achieved from Samga2. Faye is crossed out simply because she has no endurance mode.

If there is no icon then it means you are able to get it, but you have not gotten it yet.

I do want to rework the indicators in a future update as I do agree it's unclear.

I would love to see more content with faye even if she is only a, idk if I should call her a easter egg or what, but I would like to see ya be able to do more with her

Yeah, she isn't necessarily a part of the "core roster" being a cross over character. It's unlikely there will be more with her unfortunately. The last things on the list to do are already a bit pressing for time.

Is the music in game dmca free, and if is could someone use the music in a youtube video or stream?

Yeah, depends on the context of it's use, but you're more than welcome to have it on your music playlist while streaming, ya. ^^.

Awesome, thanks for lasting me fam

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I don't usually like rhythm games but the art style was so special I gave it a go. Great decision as this game was a blast. 

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really ... why is diz game not availabe on steam in germany? ...

i really like it :3

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Unfortunately (from my understanding) Steam does not sell adult games in Germany. Even if I wanted to, it is just.. not an option :(.

That being said, the game will be on sale here on Itch.io as well when the game launches.

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shame ...

i already bought it. good work should be paid :3

keep on diz good work ~

can someone help me why i cant invite toro ?

i already beat her and even get SS but still cant invite her to home

You need to finish her Endurance before being able to invite her over (Her Endurance mode can be started by following certain dialogue trees with her after completing her base scene).

Future versions have a better tracking and hints system to give better directions to find all the scenes.

Thanks 

Also great game 👍

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i LOVE this game. went and Double S'd every girl. Ruth definitely made me work for it, but she's one of the best tracks anyway!

One major criticism though: The "Double" modifier should NOT be in cut time. It's more then enough of a challenge to have to split your focus between two bars - but also doubling the amount of notes you have to hit on top of that turns it in to the only modifier that's an auto-skip for me no matter what. Which is a real shame, because Fission, Hold, and Mine are amazing and really fun to put together in the same endurance run.

Other then that, looking forward to buying the full release! This game grows on you fast, it's really something special.

The game is very good

This is the game archive:

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Really liked the way this game is made, I enjoyed it a lot! even if its a demo went for 100% completion. Looking forwards for new updates and maybe ill look at your patreon.

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Very good game :)

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I discovered this game on Newgrounds and absolutely loved it, the way the characters moved and the music. The last version I played before this was the Future Fragments crossover and while, at the time, I found the platforming section rather frustrating, I still really enjoyed it. Now playing this full public demo, I'm happy to say that I still love it. I don't suppose, perchance, that the game's soundtrack could be purchased somewhere? I really dig Mei's theme.

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Right now the v0.12 soundtrack is available on Youtube, though it is not available for purchase at the moment.

Once the game is completely we will likely be putting the OST up for sale on other avenues.

Glad you enjoyed it ^^. The platformer section has changed a good amount since then

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This is such a good game in general, not to mention the fact that the songs slap harder than anyone would expect from a lewd rhythm game. In love with the art style as well! Keep it up!

<3 Thanks a bunch!

How much will it more or less cost? Gotta prepare the money for steam

I have not officially announced the price of the game yet. I said I would announce it soon, but I still kinda.. haven't, so I'll just say here, the target price at the moment is $14.99 USD. (It may vary on steam depending on your local currency). That said, this does have a small chance of changing, but that is what it will most likely be.

Thanks for the info

Will v.13/v.14 come out for everyone or do we have to be on patron to get the new versions?

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At the moment, Patreon is the only way to get early access to the new builds while the game is in development. The full game will release on Steam, and Itch for purchase later this year. There is a chance that I will open an Early Access on Steam for recent versions in the future though.
That being said v0.12 is the full "Free public demo".

Can you make a Andriod Version pls🙏

an Android version is not necessarily confirmed, but it is definitely something I will be looking at when the game is complete.

Have looked at it on the mobile phone is in my opinion a good game would like to be able to play it on my phone I love this game keep going so hope that you will get more games on the Andriod 🥰

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tips for new players:
1: either count THROUGH the part where there are no notes, or count 3/4 and then 4/4 for the first bar. no songs in the game deviate from this rule to my knowlege
2: you need to be actually perfect to get SS's. don't be mad if you aren't progress through the game and then go back. also don't try and get SS's on faye and fufu until you have all the other characters because god is this shit 140 bpm or what
2.5: fuck you ruth i spent 20 minutes on your shit
3: shopkeeper #1 change my mind.

ps:
mine is the easiest modifier that makes it harder, except for doom. doom should have no effect on you.

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can you provide a save code?  Love the art but Im bad at rythym games.

just got an SS on endurance mode w/ 3 tempos i am a god

The game was great! The art and animation are Awesome, Modifiers are a neat idea, The soundtrack is a banger, And the Girls are sexy as hell. FuFu is definitely my favorite, God I LOVE that car scene! 

Definitely gonna play when the full game comes out.

Fufu is definitely underrated ;). Thanks! Every day we are getting closer!

I love it! Great music, fun game concept and lovely visuals. Take my Patreon money and keep up the great work! ;)

Thanks a ton ^^. I appreciate the support!

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Never knew playing a rythm game with one hand was so hard.

Approximately what percentage of the game is in the demo?

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Of what the full game will be? maybe 60%?

Should I buy it?

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The full game will not be completed until later this year. The actual price is not yet determined. 

If you played the demo, and enjoyed it, then I'd say yes (When it comes out) ^^.

If it asks for a price when you try to download the demo on itch right now, it is completely optional. You can skip it, and download the demo for free. (it's for optional donation towards development).

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I found a bug where in the beginning when before you talk to Samga, you can walk past where Fufu's car should be and leave the map. Other than that small detail, I absolutely love this game and can't wait for more content to come out!

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Oh wow, your right. That collider is actually linked to Fufu's presence... huh.. thanks for the report ^^. Glad you enjoyed the game!

Will this cost money when this is completed?

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Yes, the full game will be on sale here, and on Steam when it is completed. The exact price has not been determined yet though.

I'll be back if this gets a apk once it's complete

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An amazing quality even if it was a full game, let alone the demo. Only two things I could mention as something I'd like to see changed/looked at (unless its already done):

Witch coins at the end of the Haunted Hall are extremely laggy on pick up. Not sure about single ones, but final room is pretty bad in that regard for some reason:)
During the scenes, when modifier is reached and applied, its text goes right into your notes hit zone, which is pretty distracting sometimes. Not sure how exactly it can be changed but would be nice if it changes somehow:)

Thanks for your job and good luck with full version release!

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Hmm.. odd. I'll have to look into that room. There shouldn't be anything too taxing in there.

The modifier cut-in text shoullldd fall behind the note's play area. Which scene did you experience this in? It's possible a specific scene has it's layers a little messed up.

I appreciate it by the way! We're getting ever closer to release ^^.

Well since I've only played demo once in a full playthrough, maybe that was something very specific, but I did lag upon picking up every coin in that room every time I reached it (which is like 5-6 times to then buy everything relevant).

Okay I just checked it, it causes very short fps drop upon picking up actually any stuff in the hall - coins, salt etc. It is just more noticeable in the final room because of the amount of pickups. Maybe its particles or something else, I'm not really sure but its very noticeable:) If there is some information I can provide, let me know:)

Now what I mean by the modifiers text problem - It goes behing the note line(s), thats true. For me it was just a bit distracting first when the text appears, as you usually focused more on the area where you actually need to hit the note (unless its easy to maintain the rhythm and you don't have any bad modifiers, than you can look at anything of course :D), and text pretty suddenly appears on the left side of exactly that area. Second part if worse, because when it goes behind the note lines, it speeds up very quickly and doing that bright flickering to be removed from the screen, and to be honest it failed me a good few tries to get my SS rank on some songs:) It isn't because the text is covering something, but because it is distracting you right in the place you're looking at, specially with harder mods:) So it's not about certain scene, sorry if I caused misunderstanding there.

Potential "fix" to that would be, for example, moving this text to the middle of the screen instead of being on the bottom. Flickering there will be not as bad, except for that one modifier that changes notes hit position:) Or maybe just add it to the options to set the position of that text or even turn it off completely:)

Glad you checking comments here, hope mine will help to make something even better than it already is:)

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Hmm, ya the way particles spawn could cause it. I'll have to look into it.
To fix the text potentially being distracting, I would likely opt to have an option to turn it off, or on, much like other options.

Any plans for an android build?

It is possible, though it likely won't be until the game reaches completion. When it is done, I will look back through the practicality of it.^^

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The most simple, but ingenious idea for the game. Great job

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Thanks a lot! ^^ Glad you enjoyed

Pretty much completed this demo, and I thoroughly enjoyed it! Fun gameplay and minigames, wonderful art, and awesome music to boot! Also, loved the Future Fragments crossover haha

Thanks! ^^ Glad you enjoyed it. Looking forward to working towards the release of the full game ^^.

F por los de mac

Mac is possible. I want to get my own Mac so I can properly test builds before releasing for it.

a pero estas trabajando el ello genial

When does v0.13 come out for public?

v0.12 is the final and full free/public demo. The game is continuing production, and will be released here, on Steam, and perhaps some other platforms. Patrons will receive periodic updates, but we are working towards completing the full version of the game at the moment.

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Well, that was fun. Say, does that little counter in Endurance mode actually indicate plans for pregnancy in the future?

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it indicates impregnation, yes. In the future it will effect endings for characters. Glad you enjoyed ^^

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Will there be a android apk

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An Android version is still a toss up. Once the game is completed, I will look at the state of the game and think about the practicality of a port.

Definitely some lag and rubberbanding with a few of the character battles when a modifier came into effect, especially any with the held notes, gravity reverse, or fission notes, and also just at random times with the miniboss battle. Without anything thinning the detection windows, at least a hit got in most of the time, but even without the thinning sometimes it just wouldn't respond with the timing of the music and previous timing across the left side, until it rubberbanded to catch up. Likely just an issue with html5 itself, but something that hopefully can get ironed out before the official steam release. Overall, some of the most fun in a rhythmn game I've had (let alone a lewd one) since Stepmania and Guitar Hero III. Great work!

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Yeah, wow... Just typing down here, clicking on the game and waiting a while, then resuming... halfway through the next run it just stopped responding to clicks at all unless I spammed them. Barely got through that segment to the end of it. Hopefully a non-browser version will have that ironed out, but that's a major issue if it will do that when switching out of it. :/

:edit: Strangely, however, the next segment sped by at a normal clip despite typing this down here... and the ying-yang should not have triggered (no gold modifiers) but it game me bonuses )the effects of blast and guardian) and exactly what I needed to compensate for the temporary hiccup in clicking, which didn't last as long the next time.

Thankfully, with that being the end of the demo, I didn't see the random modifiers with ying-yang happen anywhere else, and elsewhere the lag was minimal. Just that last battle that had the worst of it, and the only one I had to redo after learning the mechanics.

Ah, now that I imported the save code into the downloaded version, it definitely ran smoother. Might be html5, might be the site having a data hiccup.

Hmm... I haven't heard hiccups of that degree yet. Good to know. Also good to hear the download version was a more smooth experience.

I'll also keep a close eye on that Yin and Yang incident. I feel like I have seen some similar things while testing. Thanks for the report^^.

You're welcome! Glad to see so few issues, since rhythm games take a lot more precision than many other genres, so performance and timing is vital.

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Oh, the final build before official Steam release, eh? I'm on board!

Some feedback: you did great in reworking the jump physics, they feel good now. If you want to round that out, you could animate the jump fully.

In terms of difficulty, yeah, Ruth is the devil. Without the right starting bonus and some help in the selection, I could never have done her. It's a shame because her scene is still my fave in the game. Though you could give her a belly impression like in the Yu scene *wink, nudge*

And there is an endurance mode? Help...

So yeah, I feel some toning down or some more unlockable help for her scene would be great.

I really enjoy the new Spooky Tent minigame, it's a fun distraction after the harder stages. Curious if there will be some more.

Looking forward to the full release and wish you the best of luck, Fox

Thanks! Really glad to hear you've enjoyed it ^^.

Would you ever think of putting this on Android if not that's totally okay just curious a friend of mine has also found your game on another website asking for money up front we didn't know how to message you about that so but yeah somebody's trying to make money off your game this fall we should warn you

Android version is possible. Once the game is completed, I will likely look over the practicality of a port.

Also I am unaware of this site. I can't seem to find something like that. Do you have more info on it?

Hey yeah I can help you find that website just give me a little time to find it also it was running your game for Android devices and it was it was acting really weird but yeah if you know anyone else in the making game community I would warn them I know a couple other websites that have games from here I had a buddy try to download one to his computer and he almost lost his laptop because of it I was just telling you to make sure you would be safe but the moment I find the name of it I'll tell you just do not go on it because it may have a virus you can go on it and see your game but don't click on anything I was just looking out for you I hope that you have great success with your game and when you launch it sorry for the wall text

Sorry if I was annoying as well

Oh.. if you don't happen to know it, don't go looking for it. If the risk of viruses are involved, just stay away from it, and the site. Thanks for the heads up.

Not that there's a risk of viruses it's thus you don't know what could be on that website but if I can find that the name I'll tell you it I just wanted you to keep safe just in case somebody finds it and thinks that it's you who posted it there that's all I just want you to keep your fans safe and yourself safe can't wait until your game is finished came up to good work

good stuff, only problem is I suck at rhythm games.. Figuring out the fishy part of SaveCode was fun though :) No worries, my lips are sealed.

Keep at it!

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um i don't know but i thing you need to slow down the devil girl music  thing it ti fast  you can't win at all 

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Quick question because I am *VERY* bad at rhythm games. Does anyone have a 100% save that they'd like to share

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what is the specific way to get the secret ending with boba and samga

i'm new to this game. how do you save in this game

The game will autosave. The save code is purely meant for if you want to pull your data between builds. ^^ Hope you enjoy it!

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