November 29th Progress Report! Final Touches, and Additions!


Heyo everyone! This week was a bit crammed. I only got so much time for bug testing, but I did manage to get some nice stuff done.

The first portion of the week was all about topping off the things that needed to be done with the new level. (Boss transitions, intro, visual flares, bug fixes, etc)

I then moved onto some balancing, adding Nova's new theme (by Wishful Simping), and making some adjustments to her fight.

Then finally, I got onto Keybinds, and finished implementing them.

With that, v0.11's Patreon/Substar launch is in just a couple days! I'll catch you all then, and then again next week with a look at the first Hscene going into v0.12!

Thanks again everyone!


-Regulus

Get Starbreed [3D Rail Shooter]

Comments

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is the game supposed to be finish before the new year or Q1 of 2025? Impressed with the consistent and impressive development progress. Looking forward to the finished product

There's actually quite a few more levels to go.

v0.11 is 11/16 levels.

Each level/build is 2 months, so 10 months for the remaining levels, then with full wrap up (endings, final UI/VA changes, polish, balancing), launch is actually estimated to be around Q2 of 2026

oh wow. I guess I was expecting the game to be similar in length to SpunkStock, but I don't know what the development timeline was for that game.