November 7th Progress Report! UI Docs, Pin ups, and Adjustments.



Heyo everyone! This week had a slight deviation. Instead of writing up the music docs, I decided to write up UI first. Between everything I felt UI would take the longest to implement, so getting that in sooner rather than later is the best choice. Aside from that, there were a few other things.

AbsurdRes has done up some more pin ups for the ending and shop, and I addressed a few things I had been wanting to get around to in terms of programming. To give a tl;dr

>Barrel roll's logic in deflecting lasers. (Making Barrel Rolling more reliable.)

>Beams(like Rooster Active) now aim in tandem with other projectiles.

>Changing how Tanya's Bar mini-game works to make it more intuitive/understandable.

>Fixing some clipping in animations

>Party select scrolling infinitely in either direction in a loop.

Anyways! Next week I'm going to be writing up the documentation for VA work, catch you all in the next progress report!

-Regulus

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Looks like there's quite a few technical fixes. And the brothel bar is gonna be a little easier, it seems.

Looking forward to how the VA work will go :D