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(+1)

Good that we haven't gotten a new Starbreed "ZERO"


This game is fun, even if I think maybe an extra option for that funky music would be nice.  also despite what I said before, i think I'm still getting better.

Options for music is a good idea. I'll add that to the list of "extras". Changing the hub music via jukebox or something.

Glad you enjoyed the game ^^

(1 edit)

Okay yes, nearly as fun as the other one yet, but I slightly dislike the way I have to control the ship

It's either the mouse I have, or I would really prefer the olw wasd control.

(+1)

This is really good. The only thing I think would be needed would be for your partners to be attacked more often than just once or twice a stage. Having them also being able to be attacked during boss fights would also further spice things up a bit. It would also be pretty great if those moments could escalate (possibly by taking too long) or have some variance to them or something. It's just such an interesting way to mesh the H with the gameplay you've got there, and the potential it has is really nice.

It's possible things may get shaken up a bit in later levels. I did want to keep the initial levels fairly straight forward to ease learning curves. I'm not sure if I will be expanding on the "help" sequences specifically , but I do like the idea.

I suppose one of my biggest reservations on them escalating is that it gives incentive to the player to let your ally die/lose. While I don't think "lose" mechanics are inherently bad in H-games, I feel like it doesn't work in favour of Starbreed's structure. This is just how I feel about it, though. That being said, that doesn't necessarily mean the "help" mechanic can't be expanded on.

I would think the tradeoff would be your passive and active abilities from that ally would be disabled for a time (really, their active should be disabled while they're grabbed in the first place when I think about it). That said, I do understand not having them escalate. The earlier points I brought about them simply being attacked more often should be good (maybe an option adjusts how often they can be attacked? I dunno). Especially if it can happen during boss fights, since that would make them more dynamic. Hell, you could go a step further and add special boss help sequences, though I understand that'd mean adding more animations and such for something like that. But yeah how the game does the help mechanic is cool, so I wanted to bring it up.

(2 edits) (+1)

I have quite a lot of fun with this game! though i have some question:

will each character have more h-scene? i think 2 for each is very few

also,will each character have more character focus mission and story interaction?

Every main ally will have 2 levels focused on them. Each level bringing 2 Hscenes. (This means every ally will have a minimum of 4 Hscenes each in the full game). There is a decent chance they will appear in 1 or 2 more, but 4 will be the baseline.

(+1)

Very cool game. As someone who grew up playing Star Fox on the SNES and Nintendo 64, this was a trip down memory lane! Some of the handling is a little wonky but there groundwork is there!

I'm always looking to improve the controls. I do have a couple things in mind to improve things.  Mind if I ask what kinds of things you found wonky?

(+1)

Very good start, more complete demo than most h-games. I do think Aether's VA could take another pass at some of these lines though.

(+2)

love it and I really hope when the game is done the shop keeper gal get a lever and becomes a party member, also I hope there be secret sex photos and/or videos hidden around the maps.

(+2)

Actually, the patreon build in the works right now features the shopkeeper. She will be a party member, and have Hscenes.

I actually do have some ideas for "hidden" items around the map at some point ^^.

(4 edits) (+2)

Alright, first off LOVED it, already know ima buy this one
but i do have some points, or well, more requests really

it would be nice to have an options menu at start screen cause the game was so loud at the start, but i assume that was already planned xd

qua gameplay the graphics are great and its very fun albeit, a bit slow which makes it easy
maybe it would be an idea to add a difficulty option where the harder choices make the enemies faster? maybe an ULTRA NIGHTMARE one where the ones you dont kill come back to haunt you ontop of being fast

Pix her boss especially would improve on this, thats the only boss i found tedious with how slow it was
id like it if her bossfight was more mobile or specifically if youd still be mobile, for example rather than you standing still, youd take a path the shape of an infinity sign around and around as you fight it 
or maybe the pigman escapes and becomes a secondary enemy like how Kova's passive works, just something that makes you feel more active during the fight

for the other bosses though, id imagine them being sped up wouldnt make m last longer or less, but would provide more of a challenge

from the Hscenes i only have 2 request, they are all very good
but it would be nice if pix her blowjob also had an option to titfuck, maybe with the following option where she also suckles your balls
and for Kova that when she suckles your balls that she does a little tongue swirl around it, just leaving her lips, that and maybe switching to sucking up the other ball as wel so she does both, would make it just perfect, id really love those tiny details and dynamics

and last but not least, keep it up! youre are doing great! (bless those voice actors)
can already see you improved on the character models and their Hscenes
they are so good already
cant wait for the finished product! ^^





(+1)

Pretty cool feedback, actually. Missed enemies coming back seems like it could be cool for a challenge.

Glad you enjoyed the game! Still a ways to go before it's done, but we'll keep plugging away ^^

(+2)

I doubt it, but I at least want to ask, will there be an android version?

Unfortunately there are no plans for an android version.

I figured, just wanted to ask. 

(+2)

Finished Spunkstock a third time recently and after playing this demo I'm already sold on the full release. Great work as always

Show post...

I think this a neat clone of Starfire but a sexual version concept.

(+5)

Animations 9/10

Gameplay 10/10 

Climax scenes 10/10


It has been many many many many years since I played starfox n64. To be honest I totally forgot about its existence. The second I loaded this game up I was blasted into the past and I had a genuine fun time playing.

The scenes as they stand right now are pretty remarkable. Theres kind of a unique addition to them that allows you to continue/altar the scene that I found to be pretty sweet.

Visually the scenes are great and the voice acting is hilarious when it needs to be and enveloping when you want it to be. 


Thank you devs awesome work here

(+1)

Thanks a ton! Super glad to hear you've liked it ^^

(+1)

Very cool to finally get to try this game

(+1)

WIP, of course, but the gameplay is good and the porn is good too

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